^a${value} Second(s) Recharge | 16 15.75 15.5 15.25 15 14.75 14.5 14.25 14 13.75 13.5 13.25 13 12.75 12.5 12.25
|
${value} Energy Cost | 46 49.5 53 56.5 60 63.5 67 70.5 74 77.5 81 84.5 88 91.5 95 98.5
|
${value}m Radius | 6
|
(${value}% of lost Energy as Damage) | 28 36 44 52 60 68 76 84 92 100 108 116 124 132 140 148
|
${value} Electrical Burn Damage over ${duration} Second(s) | min: [7.0, 11.5, 16.0, 20.5, 25.0, 29.5, 34.0, 38.5, 43.0, 47.5, 52.0, 56.5, 61.0, 65.5, 70.0, 74.5] Electrical Burn Damage over min: 4.0 Second(s)
|
${value} second(s) of Skill Disruption | min: [2.05, 2.5, 2.95, 3.4, 3.85, 4.3, 4.75, 5.2, 5.65, 6.1, 6.55, 7.0, 7.45, 7.9, 8.35, 8.8]
|
${value}% Energy Drained | min: [20.0, 24.0, 28.0, 32.0, 36.0, 40.0, 44.0, 48.0, 52.0, 56.0, 60.0, 64.0, 68.0, 72.0, 76.0, 80.0]
|
MaxLevel | 12
|
UltimateLevel | 16
|